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- Total war warhammer 2 factions southland how to#
- Total war warhammer 2 factions southland install#
- Total war warhammer 2 factions southland mod#
- Total war warhammer 2 factions southland Patch#
- Total war warhammer 2 factions southland full#
Altdorf (Town, Siege, Prison, Tavern, Arena) Aim tweak for archers shooting at smaller troops made more effective. Relation loss for not sharing pillaged loot only for nearby lords Prosperity loss when pillaged changed to -60 like villages Pillaged castle-town loot now based on prosperity Increased chance of lords gaining relation when distributing pillaged loot. Allow player-kings to lose relation when assigned fiefs, and can't gain Runic blunderbuss prices massively increased Naptha bomb base weapon damage increased to make them throw more aggressively. Battle-map can now be used after player KO. Blocked cattle selling if have cattle quest More positive variants for fancy axes/hammers, eg masterwork Freelancer: improve equipment setting explanation Inferno/engineer friendly-fire check before shooting Vassal-player's village to use their subculture when appropriate Reduced amount of ratling gunners in Dungeons Slayer lords also get master ignore pain. All slayers get advanced ignore pain apart from daemon slayers who get master ignore pain. Sand Wraith gets regenerate and advanced ignore pain in desert field battles. Araby Corsairs moved to patrols and patrol line added to main tree. Players cannot run through dungeon exit if enemies are nearby Orc lore attribute power greatly increased Dodging enemies play an animation and disrupt their attack
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Reduced odds of lowest tier treasure on difficult+long dungeons Looting of player and 3 companions added to final dungeon treasure tier roll. Player's prisoner-management skill gives small bonus to capture chance Set prisoner escape chance back to native 70% (was higher) Chances of long distance wars are dramatically reduced Raise dead spell now works on dwarves and Chaos Face corruption but should be almost non existant now Some empire building materials were broken Halfhorn raider archery was being raised too high somehow Game start corruption chance has been reduced Rescue lord quest was giving 100k extra debt Reduce radius of summons while in sieges/dungeons as it was causing them to spawn in the walls
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Freelancer joining siege defences was broken Various mall stegadon howdah bugs, eg dismount World War mode lizardmen and tomb kings switch bug Centres were unassigned leaving unlanded lords in early game "Crash-protection" simple scene was broken for siege-tower castles Change player-kingdom troops gave town npcs wrong equipment Awakening of the woods ddidn't have aoe xp balance Eleanor dungion loot event skill was not working Saurus temple blessings didn't cost gold Flameing weapon cleanup, hopefully fixess some crashes Daemon manifest end-of-battle-crash fixed Closed some gaps in special merchant inventories Reference material was bugged when troops dodge is negative Reinforcements were constantly pestering the player Player armoury and secondary storage were being wiped Sea battles were ignoring battle-size in options Sea battles had no banners on friendly troops Joining ongoing sea-battles was using land battle Sea merchants running against land fixed Chaos companions could start with no/wrong armour
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Key shortcut for take-all-troops wasn't functioning Freelancer on-leave "quest" wasn't clearing Freelancer needed XP in commander report was inaccurate Also now the option only appears when feasible Improved sounds for bows, undeads and flames/burn New Vampire Counts Skeleton Weapons and Armour Camp menu option to sort player party by level Option to sort garrison by level (own faction only) Added a sell-all-prisoners dialog to tavernkeepers Expanded companion export to include generics Poison-curing service from potion-merchants New scenes for, various castles/towns, many villages etc We also have new skeleton items for Vampire Counts and lots of new unique scenes to visit and siege by Morgul and Dajimo.
Total war warhammer 2 factions southland mod#
The new content we do have adds some new dimensions to the mod such as the Chaos chariot, the Araby War Elephant and the greenskin doomdiver trolls.
Total war warhammer 2 factions southland Patch#
While there is not a lot of new content compared to other releases this is probably the most comprehensive bug fixing patch we have had and many long term bugs, like the face corruption bug, have been tackled. If you are having any problems please join our discord and follow the instructions in the first post.īefore we begin work on our next edition we have one final Southlands release which is essentially a third patch but we are uploading it as a complete download to make installation easier for new players.
Total war warhammer 2 factions southland how to#
There is a dedicated installation assistance thread on our discord which includes a guide on how to install. This version is not game save compatible. Please delete old warsword folder and add this is it's place.
Total war warhammer 2 factions southland full#
This is a full fresh install, do not copy it on top of your current Warsword.
Total war warhammer 2 factions southland install#
Download main download then install patch over it.
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